A proposal for Kevin McConnell · PALS Chess Academy

Chess reinvented by people
who care about kids.

A gamified online chess academy for the 1,200 kids you already teach — and the ones you haven't met yet. Short videos with personality. Safe play against real friends. Live group lessons from your coaches. Weekly reports parents actually understand.

1,200+ PALS kids today
70+ Schools served
Jan 2027 Target launch

What a platform like this makes possible.

You described it on our call with more clarity than almost any first call I've had. This is the picture, reflected back. Six things the fully-built platform makes possible.

Videos with personality

30-second to 3-minute lessons with real teachers and real warmth — not the monotone "pawn-takes-pawn" you find everywhere else. Tiered by skill, sequenced into a curriculum kids actually finish.

A world worth coming back to

Kids earn coins for learning and playing, then spend them on ridiculous and wonderful things — pizza pawns, koala-bear knights, pieces that get sucked into black holes when captured. The loop that turns a lesson into a habit.

A safe place to play

Real chess against other kids with no predators, no angry adults, no unfiltered chat — ever. Kids communicate through canned phrases and emoji. Friend requests require a yes from both parents. Sullivan's story doesn't repeat here.

Your coaches, your way

Live group lessons where a PALS coach watches every board at once, then picks one game to walk through with everyone. Zoom does the video, we do the chess. Your coach's time stays on teaching, not on software.

Reports parents actually read

Every Sunday morning, parents get a plain-English email: "This week your kid learned the fork — a knight move that attacks two pieces at once. Rating up 30 points. 8 games played, 5 wins." Parents who understand what they're paying for don't churn.

A platform that grows with you

From your first 50 beta kids to 10,000 subscribers, on the same foundation. Phase 2 gamification, school licensing, tournaments, mobile apps — everything in the vision stays on the roadmap. Nothing gets orphaned by an early choice.

The gap nobody has closed.

Chess.com, Lichess, ChessKid — they all exist. None of them do what you described. Here's what's missing today and what your platform puts in its place.

What's out there today
Stodgy, personality-free lesson videos that kids never finish
Safety as a checkbox — free-text chat, adults messaging kids, predators on the play side
Parent reports full of chess jargon nobody outside chess understands
Group lessons stitched together from Zoom, ChessKid, and a shared spreadsheet
Gamification that feels bolted on — or worse, skipped entirely
Visual language that looks like a Fortnite knock-off or a spreadsheet with a logo
What your platform delivers
Short lessons with real teachers and real warmth, tiered from 0 to 1200 rating
Safety wired into the architecture from day one — canned phrases only, bilateral parent approval, full audit trail
A weekly parent report in plain English with celebration moments worth bragging to Grandma about
Group lessons where the coach watches every board and the software disappears
A coin economy and cosmetic store that makes tomorrow's lesson the thing kids ask for
A visual language that looks like chess reinvented by children's-theater people
"Chess is the anti-video-game." — Kevin McConnell, discovery call

Five surfaces, one foundation.

Each of these is a real experience kids, parents, and coaches will use. A few have live walkthroughs you can open in a new tab.

For the kid

The chess board

Live games with pieces that have personality. The same surface that renders a knight today will render a pizza-pawn and a black-hole capture tomorrow — without a rewrite.

Open interactive demo
For the coach

The group lesson

Every board visible to the coach at once. Closed tournaments so only the kids in the lesson are playing each other. Post-game replay with one click. Attendance on autopilot.

Open interactive demo
For the parent

The Sunday morning report

A plain-English email that tells a parent what their kid learned this week, celebrates the wins, and makes the subscription feel obviously worth it. This is the money shot.

Open interactive demo
For you and your team

The commercial model

A working version of the four-bucket partnership model, with sliders for your upfront tier, your revenue ramp, and your Features Budget. Plug in your own numbers and see what the math does.

Open interactive demo
For every parent

Safety you can see

Canned phrases and emoji only. No free-text chat. Bilateral parent approval for friends. Every interaction logged for incident review. COPPA compliance built in from the first line of code.

Walk through in the pitch meeting
For your content team

Draft mode lessons

Your team uploads videos, writes modules, and previews exactly what a kid will see — without publishing. When it's right, one click sends it live. No "oh no, we made a typo" moments.

Walk through in the pitch meeting

Three independent systems. One shared foundation.

This is the single most important architectural commitment in the whole proposal. It's the reason we can ship Phase 1 by January 2027 AND reach the fully-built vision — without rewrites.

Three modules over one shared core
Phase 1
Chess Engine
Live play, boards, cheating prevention, time controls
Phase 1
Learning Management
Lessons, modules, puzzles, progress tracking, group lessons
Phase 2+
Cosmetic Economy
Store, coin spending, piece skins, capture animations
Shared Core
Accounts · Billing · Data · Safety
Auth0 · Stripe · PostgreSQL · Redis · SendGrid · Cloudflare Stream · Sanity · GCP

Phase 1 builds the shared core, the chess engine, and the learning management system. Phase 2 layers the cosmetic economy on top — no rewrite, no migration, no "wait, we have to rebuild this part." Every subsequent capability (tournaments, school licensing, mobile, automated game analysis) plugs into the same foundation.

What ships on day one.

A complete, working, safe product. Enough of the vision to feel inevitable to parents, enough of the platform to grow into the rest without a rewrite. Nothing half-built, nothing hypothetical.

In the first version
  • Live chess play between kids (blitz, rapid, classical)
  • Three rating bands — Beginner, Intermediate, Advanced
  • 90–150 video lessons with check-for-understanding and puzzles
  • Weekly group lessons with live coach dashboard and post-game replay
  • 2–3 minute placement quiz with adaptive difficulty
  • Parent dashboard and Sunday-morning email report
  • Stripe subscriptions with family plan discount and free trial
  • Full safety stack — canned-phrase chat, bilateral parent approval, audit logging, COPPA consent
  • Sanity content CMS with draft-mode preview
  • Admin portal, coach portal, safety queue
  • A coin balance that's real — earn now, spend in Phase 2
On the roadmap, not day one
  • Cosmetic store, piece skins, capture animations (Phase 2, funded by Features Budget)
  • Native iOS and Android apps
  • School and district licensing (B2B2C)
  • Tournament brackets and multi-game knockouts
  • Automated game analysis and advanced anti-cheat
  • Personalized curriculum recommendations
  • Multi-language support (Spanish and beyond)
  • Premium parent analytics and cohort insights
  • Cross-platform rating imports from Chess.com / Lichess
  • Email marketing tools for your existing PALS pool (Phase 1.5)
  • Coach annotation tools and private per-kid notes (Phase 1.5)

How we work together.

On our call you said the money conversation was the terrifying part. This is the antidote. Four buckets of payment plus an optional fifth for building what comes next. Pick how much you pay upfront, and everything else scales from there.

Bucket 1
Upfront Cash
What you pay at signing. The primary lever.
Bucket 2
Build Recoupment
The higher of 48-month baseline or 5% of revenue.
Bucket 3
Permanent Rev Share
A percentage of gross subscription revenue, for the life of the agreement.
Bucket 4
Maintenance
$4,500/mo Year 1, $3,000/mo Year 2+. Bug fixes and patches.
Bucket 5 · Optional
Features Budget
Additive retainer for new feature work beyond Phase 1.
Tier 1
Floor
$65K
Upfront
Rev share 20%
Build gap $165K
Recoup by ~mo 26
Flavor Strongest partnership
Tier 2
Partial
$100K
Upfront
Rev share 15%
Build gap $130K
Recoup by ~mo 23
Flavor Strong partnership
Tier 4
Majority
$185K
Upfront
Rev share 5%
Build gap $45K
Recoup by ~mo 13
Flavor Light partnership
Tier 5
Full
$230K
Upfront
Rev share 0%
Build gap $0
Recoup by N/A
Flavor Traditional vendor

The question isn't "what's the cheapest way to pay for this?" It's: how much do you want Axios to be a long-term economic partner in your platform, versus how much do you want us to just build the thing and hand it over?

Both are legitimate choices. Our honest recommendation is Tier 3 — Balanced: a meaningful partnership without feeling extractive, manageable cash flow on your side, and moderate risk on ours that lets us commit to the January 2027 launch with confidence.

The full commercial model walks through every bucket and every month. It's in the spreadsheet we're sharing alongside this pitch — plug in your own numbers and see what the math does.

Three paths to the real brand.

You were emphatic on the call: the brand cannot look AI-generated. This pitch uses a working placeholder — the warm orange, Comic Neue, the rounded cards — so we can show you the platform in motion. None of it is the final brand. Here are the three real paths forward.

Option 2

Axios facilitates with an outside firm

Axios picks (or helps you pick) a design firm with kid-product experience. We own the relationship, the creative brief, and the feedback loops. You call us if anything goes sideways. Allison integrates the final brand into the platform.

Close second Specialist outcome with less coordination from you.

Whichever option you pick, Allison stays on as the integration lead: translating the brand package into the platform, enforcing consistency, keeping design discipline. She's not off the project — she's focused on the part where her children's-theater eye matters most.

Small, senior, nimble.

Three people actively working on your platform every week. One architect leading the hard decisions, two developers building in parallel so we never have a single point of failure. Sized exactly to the $230K Phase 1 budget.

30% FTE · 12 hrs/week
Software Architect

Tenured Axios staff. Leads the build, owns the hard decisions, the three-module architecture, the safety and COPPA boundaries, and the scaling path from 50 to 10,000 kids.

60% FTE · 24 hrs/week
Software Developer × 2

Two engineers building in parallel from our CSU pipeline. The chess engine, the LMS runtime, the parent dashboard, the admin and coach portals. If one is unavailable, the other keeps the 9-month timeline on track.

Integration lead
Allison · Brand

Children's-theater background, painter, brand-voice enforcer. She's the bridge between whatever brand firm you pick and the platform — making sure what they deliver lands beautifully where kids actually see it.

Plus your team: you, Amy, your three-person spec team, Griffin and Sullivan as coaches, Allison's taste gut-checks. We don't need a twenty-person build to ship this. A small, focused group that knows the project top to bottom will ship faster and better than a larger one coordinating over Slack.

A path, not a commitment.

Nothing here locks you into anything. This is the shape of how we get from "interesting pitch" to "signed contract and kickoff" without either side feeling rushed.

Your next five moves.

Take them at whatever pace feels right. Answer the ones that are easy first. Let us iterate with you on the rest.

1
React to this pitch. What resonates, what doesn't, what feels off. All feedback is signal.
2
Open the commercial spreadsheet. Plug in your actual upfront capacity and your own revenue projections. See what the numbers do.
3
Pick a tier direction. Not a commitment — just a rough signal of where your comfort zone is so we know which conversation to have next.
4
Choose a brand identity path. Option 2 or Option 3, or "I need help thinking about this." Either is a fine answer.
5
Set the next call. We walk through whatever's fuzzy, and we draft a Letter of Intent together. Non-binding, but a clear shared shape.