Both boards are rendered by the same 2D graphics engine (PixiJS) using custom-drawn pieces — no
PNG assets, no stock sprites. Click any piece on either board to capture it. The plain board is
quiet. The gamified board shows one simple effect, as a taste of what the cosmetic economy layer
makes possible without touching the chess engine underneath.
Mode 1
Plain board
The default experience. Custom pieces, warm palette, smooth interactions — but no cosmetic
flourishes on top. This is what Phase 1 ships.
Click a piece to capture it.
Mode 2
Gamified board
The same chess engine with a cosmetic skin layered over it. One simple capture effect — a
particle burst with a little bounce. Phase 2 expands this to pizza pawns, koala knights, and
black-hole captures.
Click a piece to capture it.
Why this matters architecturally: the capture effect on the right board is a
pure cosmetic layer that knows nothing about chess rules. The chess engine (Phase 1) and the
cosmetic economy (Phase 2) are cleanly separated modules — adding personality to pieces doesn't
require touching the game logic, and vice versa. That's the "three independent systems over one
shared foundation" commitment, made visible.